import * as THREE from "three"
export default class ModelMeshBase extends THREE.Object3D {
  boundingBox: THREE.Box3
  size: THREE.Vector3
  center: THREE.Vector3
  _chunks: any[]
  constructor() {
    super(), (this.boundingBox = new THREE.Box3()), (this.size = new THREE.Vector3()), (this.center = new THREE.Vector3()), (this._chunks = [])
  }
  get chunks() {
    return this._chunks
  }
}
